Vanta.js Animated WebGL Backgrounds Skill

Guide to setting up, configuring, and integrating Vanta.js animated WebGL backgrounds, including React usage, resizing, and performance considerations.

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21

Uses

1

Updated

February 3, 2026

Author

MengTo
MengTo

Skill creator

Added by Aura community
PropertyValue
namevantajs
descriptionUse when adding animated WebGL background effects with Vanta.js (setup, parameters, resizing, performance, integration in React/Next.js).
keywordsweb-design, animation, react, nextjs, performance, best-practices

Vanta.js — Animated WebGL Backgrounds Skill

When to use

  • Decorative animated backgrounds behind hero sections
  • You want “wow” quickly without building a full three.js scene
  • Lightweight integration into static sites or React/Vue

How it works

  • Vanta injects a canvas into a container element and renders an effect (many use three.js).
  • Typical usage: include three.min.js (or provide THREE) + one Vanta effect bundle.

Key APIs/patterns

  • Init:
    • const effect = VANTA.WAVES({ el: "#hero", ...options })
  • Update after init:
    • effect.setOptions({ color: 0xff88cc })
  • Resize:
    • effect.resize() (if container size changes)
  • Cleanup:
    • effect.destroy() (important in SPAs)

Common pitfalls

  • Container has no size → nothing visible
    • Ensure the target element has explicit width/height (or is laid out).
  • Multiple WebGL canvases on one page → GPU load
    • Keep to 1–2 effects/page.
  • Mobile/older GPU issues
    • Provide a fallback background color/image; consider disabling on small screens.
  • Bundling in frameworks
    • Some builds require window.THREE or passing THREE in options.

Quick recipes

1) Minimal waves background

<div id="hero" style="height: 70vh;"></div> <script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r134/three.min.js"></script> <script src="https://cdn.jsdelivr.net/npm/vanta/dist/vanta.waves.min.js"></script> <script> const effect = VANTA.WAVES({ el: "#hero", color: 0x0b1220, shininess: 40, waveHeight: 16, zoom: 0.9 }); </script>

2) React cleanup pattern (concept)

  • Create effect in useEffect, store in ref, call destroy() on unmount.

What to ask the user

  • Which effect (waves, birds, fog, net, etc.) and brand colors?
  • Must it run on mobile? If yes, what’s acceptable FPS/quality?
  • Is it behind text (needs contrast/readability)?