Vanta.js Animated WebGL Backgrounds Skill
Guide to setting up, configuring, and integrating Vanta.js animated WebGL backgrounds, including React usage, resizing, and performance considerations.
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21
Uses
1
Updated
February 3, 2026
| Property | Value |
|---|---|
| name | vantajs |
| description | Use when adding animated WebGL background effects with Vanta.js (setup, parameters, resizing, performance, integration in React/Next.js). |
| keywords | web-design, animation, react, nextjs, performance, best-practices |
Vanta.js — Animated WebGL Backgrounds Skill
When to use
- Decorative animated backgrounds behind hero sections
- You want “wow” quickly without building a full three.js scene
- Lightweight integration into static sites or React/Vue
How it works
- Vanta injects a canvas into a container element and renders an effect (many use three.js).
- Typical usage: include
three.min.js(or provide THREE) + one Vanta effect bundle.
Key APIs/patterns
- Init:
const effect = VANTA.WAVES({ el: "#hero", ...options })
- Update after init:
effect.setOptions({ color: 0xff88cc })
- Resize:
effect.resize()(if container size changes)
- Cleanup:
effect.destroy()(important in SPAs)
Common pitfalls
- Container has no size → nothing visible
- Ensure the target element has explicit width/height (or is laid out).
- Multiple WebGL canvases on one page → GPU load
- Keep to 1–2 effects/page.
- Mobile/older GPU issues
- Provide a fallback background color/image; consider disabling on small screens.
- Bundling in frameworks
- Some builds require
window.THREEor passingTHREEin options.
- Some builds require
Quick recipes
1) Minimal waves background
<div id="hero" style="height: 70vh;"></div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r134/three.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/vanta/dist/vanta.waves.min.js"></script>
<script>
const effect = VANTA.WAVES({ el: "#hero", color: 0x0b1220, shininess: 40, waveHeight: 16, zoom: 0.9 });
</script>2) React cleanup pattern (concept)
- Create effect in
useEffect, store in ref, calldestroy()on unmount.
What to ask the user
- Which effect (waves, birds, fog, net, etc.) and brand colors?
- Must it run on mobile? If yes, what’s acceptable FPS/quality?
- Is it behind text (needs contrast/readability)?
